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DEMOGAMES LOGO TRANSPARENTThe Project

Demokrative is the Swiss cooperation partner in the project DEMOGAMES 'Analog and Digital Game-Based-Learning Tools for Youth Work'. Demogames builds on our project Lets' Play Democracy Barometer, is also based on the didactic approach of game-based learning and applies it in the field of democracy education.

Game based learning tools are suitable for creating interactive learning environments, e.g. in non-formal youth work. The games being developed in the course of Demogames are intended to be used for civic education and in particular to promote competences for a democratic culture, which are described in the Council of Europe's reference framework.

DEMOGAMES is a project of six partner organisations from five countries and is co-financed for the period 2019-2022 by the Erasmus+ programme of the European Union. The main outcome of the project will be a Democracy Box (D-BOX) with analogue and digital games for educational purposes.co funded Erasmus


 

Project news

  • The games are currently being developed and various prototypes are being tested. It is expected that the first games will be available for testing in educational contexts in summer 2021.

 

The games

The goal of the project is to develop several analog and digital democracy games, which will form the “Democracy Game Box” (D-BOX). The games can be use by practitioners (youth workers, trainers, and teachers) to teach democracy from different perspectives and to engage young people in a participatory way. Training materials for practitioners will be made available with the D-BOX, including examples and exercises of how to use the democracy games.

Currently several analogue games and digital games are in the development stage. These games deal with topics like formal aspects of democracy (i.e. democratic processes and institutions) as well as the importance of democratic norms and values to animate and breath life in democratic structures. We work on dice, board, card and role-playing games, as well as combinations. The duration of the individual games is between 20 and 60 minutes.

 

Our project partners

giga logo    
The German institute for Global and Area Studies (GIGA) follows leading motto “theoria cum praxis” with sought-after experts and is actively engaged in policy advice and academic knowledge transfer into a broader public at different levels.
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The European network on Democracy and Human Rights Education (DARE) advocates for independent human rights and democratic citizenship education as an integral part of lifelong learning and encourages cooperation between formal, non-formal education and youth work as a contribution towards democratic resilient societies.
CGE Soziokulturelle Initiative Erfurt logo textsmall    
CGE Erfurt e.V. is experienced in the development and experimentation with various educational ICT tools such as mobile App, web based applications and has been frequently engaged in developing training courses as well as creating various tools and educational materials with high quality work and outputs.
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DA2 Trucados is an organization active on the local and regional level in the south of Spain and expert in game design and gamification of learning processes as well as another layer of contact with youth groups in schools and out of school learning contexts.
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The Intercultural Institute of Timisoara (IIT) is expert in Competences for Democratic Culture from Council of Europe and experienced with past projects on democracy education for youth and young adults (including the use of new technologies).

 

Project team and contact

The project team of Demokrative consists of Rebecca Welge, Sabine Jenni, Robert Lovell and Niklas Krüger.

If you have questions about the project or would like to have more information, please write an e-mail to Rebecca Welge: This email address is being protected from spambots. You need JavaScript enabled to view it.

 

Legal note

The project description on this website reflects the views of the project team only. The European Commission cannot be held responsible for any use that may be made of the information contained therein.